FBX file format instead of the binary version which has had more support in Blender. One of the issues with this is that the script uses the ASCII (text) version of the. It does this by running Blender with a Python script that calls the FBX exporter (found in Unity\Editor\Data\Tools\Unity-BlenderToFBX.py) for each. Sadly, this resulted in the FBX exporter having a few annoying bugs that I've had to fix in the past.Īnnoyingly, Unity uses Blender's FBX exporter to "import". Because of the licenses involved with the SDK, the Blender Foundation was forced to basically reverse engineer the file format in order to provide an importer and exporter for Blender. Well for starters, the FBX (Filmbox) file format is proprietary (owned by Autodesk) and generally requires the use of Autodesk's C++ SDK to read and write FBX files. It actually turned out to be less work than I thought it would be, and being able to extend the importer with additional custom properties has been very useful! What's Wrong with FBX? blend) files, so after doing a bit of research, I decided to write a custom importer for glTF files. I've never really liked Unity's handling of Blender (.
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